AI Insights · Timothy · April 2025
Top 5 City Building Games in Latin America: Q1 2025 Performance
Explore the performance trends of the top city building games on a unified platform in Latin America during the first quarter of 2025, with insights from Sensor Tower.
In the first quarter of 2025, the city building genre continued to captivate audiences in Latin America, with intriguing trends emerging across the top five games on a unified platform. The data, sourced from Sensor Tower, offers insights into weekly downloads, revenue, and active users.
SimCity BuildIt from Electronic Arts experienced fluctuations in weekly revenue, peaking at approximately $24.1K at the start of January, before seeing a dip and then a rise to $22.4K by early March. Weekly downloads showed a peak of 35.6K initially, followed by a mid-quarter drop, then an increase to 32.7K in March. Active users started strong at 178.6K, dipping to 141.4K mid-quarter, before ending at 152.8K.
Isekai:Slow Life by Mars Era Limited saw its weekly revenue fluctuate, starting the quarter at $19K, then dropping and stabilizing around $10K with a minor increase in March. Downloads began at 9.6K, peaked at 17.8K mid-quarter, and ended at 9.5K. Active users showed growth from 88.1K to a peak of 98.2K before closing at 93.1K.
Puzzles & Chaos: Frozen Castle from BUILDING-BLOCKS NETWORK TECHNOLOGY CO. saw a decline in weekly revenue from $10.1K to around $8.1K by quarter's end. Downloads decreased from 52.6K to 15.8K. However, active users showed positive momentum, growing from 228K to 240.4K by the end of March.
Merge County by Microfun Limited maintained steady revenue, starting at $5.3K and slightly increasing towards the end of the quarter. Downloads began at 500, rose to 6.8K mid-quarter, and settled at 2.5K. Active users increased from 2.3K to 4.9K.
Finally, Global City: Building games by MYGAMES MENA FZ LLC saw steady revenue around $3K throughout the quarter. Downloads reached a high of 12.7K in early February before dropping to 3.1K by the end of March. Active users fluctuated slightly, closing the quarter at 12K.
For more detailed insights and data, visit Sensor Tower's platform.